EXHAUSTION HARVEST.


EV: +11 per MNQ lot


1R=$49 per MNQ lot

Begin Count: first failed bounce against trend


——


0 Scare

fake aggression,

flush fuel from the other side.


12 Harvest twice

two light clips, prove the weakness.


3 Stack

on the third failure, conviction. Add lots.



——



Rules: Wait for three weak bounces; short on third break of low; stop above bounce


Why it works: Buyers run out of ammo by the third attempt

JOIN AGGRESSOR.


EV: +7 per MNQ lot


1R=$49 per MNQ lot

Begin Count: first push with real size and retrace


——


0 Scare

fake aggression,

flush fuel from the other side.


12 Harvest twice

two light clips, prove the weakness.


3 Stack

on the third failure, conviction. Add lots.



——



Rules: Confirm real size push; on third retrace, stack long/short with them


Why it works: The pack leader clears the trail, we pile on

RETAIL FUEL.


EV: +9 per MNQ lot


1R=$49 per MNQ lot

Begin Count: first retail surge fails to extend range

——


0 Scare

fake aggression,

flush fuel from the other side.


12 Harvest twice

two light clips, prove the weakness.


3 Stack

on the third failure, conviction. Add lots.



——



Rules: Ignore the first burst; after three pushes, strike opposite


Why it works: Retail fire is loud, but burns quick